There is an honesty control in the right top corner of the "Honey Bear" game. The honesty control shows the current date, publication number, the number of the current game and the shift. During the game process you can record the publication number, the game number, your chosen shift and the symbols that have fallen. You can get all this data from games history. After, with the help of the honesty control mechanism you can check game results. To do this, go to the HONESTY CONTROL >> DOWNLOAD FILE and download the password of the protected zip archive that contains the publication file from the CRYPTED DATA section. The zip archive with the personal info file becomes available after 15 minutes since the publication process is completed. You have to download and extract the files from it.

For visual check, you need a semi-automatic check program. You can download it from 'HONESTY CONTROL >> DOWNLOAD FILES >> DOWNLOAD A PROGRAM FOR SEMI - AUTOMATIC CHECK >> DOWNLOAD'. After you have installed and launched the software, you should go to 'PROGRAM >> SETTINGS' section in the right top corner, and specify the path to the folder, which contains a publication file (unzipping is not necessary). You should extract the private data file (.prv file) from the archive and copy it to the folder where the publication file is located. After choosing 'SLOT MACHINES >> HONEY BEAR' section from the left window, under the 'Publications' label, the list of publications is displayed. You will have to choose the number you need and click on 'EXTRACT PASSWORD', 'EXTRACT GAME' and 'BUILD' in a sequence. 

A list of finished game numbers will appear on the bottom. Each number is followed by a random succession of symbols that represents each reel. The 'Honey Bear' is a five-reel game, so you will see five lines on the screen, each one containing 40 symbols: Line 1 matches Reel 1, Line 2 matches reel 2, etc. One of the symbols in a line chosen, for the honesty control block, to match with the one landing on the reel is marked with blue. The symbols that have landed on the reels during the game should appear under the whole succession of symbols. This block looks the same as during the game and it is formed in the following way: the top symbol in the first column is the blue-marked symbol of Line 1 matching Reel 1; the second and third symbols down the column represent those to the right of the blue-marked symbol in the line that matches Reel 1. In the other columns, the symbols are arranged in the same way, but they correspond to those found in the lines matching to certain reels. 

There is an information block on the bonus game 'Honey Bear', located under the symbols you have hit during the game. The location of the coefficients in the first line fully corresponds to the location of the containers in the first stage in this bonus game. The location of the coefficients in the second line fully corresponds to the location of the plates in the second stage in this bonus game. 'x0' coefficient indicates the position of a bumble bee. The first coefficient always corresponds to the first object 'jug', the second coefficient always corresponds to the second object 'barrel', the third coefficient to the third object 'jar', the fourth coefficient to the fourth object 'birth bark container', the fifth coefficient to the fifth object 'can'. 

The data about the game of odds are displayed below, and consists of three stages. Each stage is represented by a certain card; the cards and stages are arranged from the left to the right. 

Below, 40 hives with spins, multipliers (coefficients that are multiplied by a win during free spin games) and bumble bees are placed, and the location of hives fully corresponds to the location of hives in the 'Apiary' mini game. 

For a manual check, just unzip the publication file and edit your own game actions. To unzip you will require a password, which is found in the top line of the personal data file. The publication file is a text file, and then all the information is stored in the txt format. This file contains all publication numbers with a random succession of 200 figures placed beside each number (five 40-figure groups separated by a comma and a space character). The first 40 figures separated by a comma and space match to the Reel 1, the second 40 figures match to the Reel 2, then third 40 figures belong to the Reel 3. Each figure corresponds to certain symbol, as follows: 1 - '10', 2 - 'J', 3 - 'K', 4 - 'Q', 5 - 'A', 6 - 'Hive', 7 - 'Flowers', 8 - 'Beekeeper', 9 - 'Bear', 10 - 'Scatter', 11 - 'Bonus', 12 - 'Free', 13 - 'Joker'. 

After the comma and the space, appears a group of 11 numbers for the bonus game 'Honey Bear'. Nine numbers correspond to the first round of the 'Honey Bear' bonus game and two to the second round. 

Example 1: 

The Shifts value for the honesty control module is 5 6 7 8 9, i.e. shift for the first reel is 5. Values starting from 6 are taken, i.e. the pots will contain the following values 6 7 8 8 1. If the shift of the first reel exceeds 9, then the shift will equal the remainder of the shift value divided by 9 plus 1. 

Example 2: 

Shift value for honesty control module is 21 10 15 19 4, i.e. shift for the first reel is 21. 21MOD9 = 3 + 1 = 4, i.e. the pots will contain the following values 4 5 6 7 8 8. 

The first number corresponds to the first object 'jug', the second number corresponds to the second object 'barrel', the third number to the third object 'jar', the fourth number to the fourth object 'birth bark container', the fifth number to the fifth object 'can'. Number '1' corresponds to x5 coefficient (coefficient is multiplied by the total bet value in the base game), number '2' - to x7 coefficient, number '3' - to x10 coefficient, number '4' - to x12 coefficient, number '5' - to x15 coefficient, number '6' - to x20 coefficient, number '7' - to x25 coefficient, number '8' ' game termination (bumble bee). 

The last 2 numbers of eleven refer to the second round of the bonus game. The first number corresponds to the plate to the left, the second number to the plate to the right. Number '1' corresponds to x0 coefficient, and number '2' corresponds to x50 coefficient. 

All coefficients are indicated for the case when bonus game is triggered by 3 'Bonus' symbols. If the game is triggered by 4 'Bonus' symbols, all coefficients are increased by two. If the game is triggered by 5 'Bonus' symbols, all coefficients are increased by four. 

After a space, three symbol combinations follow indicating card rank (2, 3... 10, J, Q, K, A) and suit (c - clubs, d - diamonds, h - hearts, s - spades). The first combination corresponds to the first stage of the game of odds, the second one - to the second stage, the third one - to the third stage. 

After the comma and the space, appears a group of 40 numbers for the mini game 'Apiary'. The first eight numbers correspond to the upper row of hives from left to right, the second eight numbers to the second row of hives from left to right, '., the fifth eight numbers to the lower fifth row of hives from left to right. Number '1' corresponds to a hive with bumble bee (game termination), number '2' corresponds to a hive with 1 spin; number '3' corresponds to a hive with a multiplier.

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